**Work in Progress!**
Inspired by the Gary Paulsen's book "Hatchet", I wanted to recreate the forest environment following the main character's storyline of surviving in the Canadian wilderness, after a non-lethal plane crash. This was also an opportunity for me to learn photogrammetry workflows for game. Nearly all textures were scanned from Big Bear, CA, with a couple decals taken from Megascans. All foliage was made in Speedtree, and scatted in UE5.4 via an Automatic Landscape Shader and Landscape Grass Types.