Hi, I’m Liz! I’m a 3D Environment Artist from Germany. My journey into this industry has taken me through multiple artistic mediums, but nothing captivates me more than building immersive worlds that players can explore, experience, and lose themselves in.
Every game presents a unique challenge - merging art with technology, designing new gameplay narratives, and crafting environments that seamlessly enhance player experience. I thrive in that very balance, where technical problem-solving meets artistic vision. Whether working in realistic or stylized aesthetics, I love shaping digital spaces that not only look beautiful, but also serve as living, breathing extensions of a game's story.
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My skills consist of prop art, modular kit building, trimsheeting, sculpting, material making, high-fidelity prop texturing, level design, foliage creation, rigging & animation for environments, and creating complex shader blends in Unreal Engine.
Working with professors Donald Ott and Alexander Gonzalez to teach both sections of LCAD's "Modeling 4 Game 1" class, where I provide daily feedback, drawovers, and modeling demos on the class' online forum for students' work. I make sure to help students understand the fundamentals and industry-standard methods for modeling, optimizing, unwrapping and texturing.
AWARDS: 1ST PLACE OVERALL - BEST GAME DESIGN - BEST USE OF THEME (Trick + Treat)
Created all modular assets, textures, and worldbuilding for our game TIMMY, for LCAD'S annual 48-hour Game Jam with a team of 3 other artists.
Abby Haslam - Characters & Rigging
Boqian Liu - Soundtrack & Unity Programming
Mikella Nuzen - Unity Programming
Teaching students efficient and creative methods in modeling, optimizing, unwrapping, sculpting, texturing, material-making and modular world building to help them acquire industry-standard technical skills.