Liz Metzger
Liz Metzger
3D Environment Artist
Los Angeles, United States

Summary

Hi, I’m Liz! I’m a 3D Environment Artist from Germany. My journey into this industry has taken me through multiple artistic mediums, but nothing captivates me more than building immersive worlds that players can explore, experience, and lose themselves in.

Every game presents a unique challenge - merging art with technology, designing new gameplay narratives, and crafting environments that seamlessly enhance player experience. I thrive in that very balance, where technical problem-solving meets artistic vision. Whether working in realistic or stylized aesthetics, I love shaping digital spaces that not only look beautiful, but also serve as living, breathing extensions of a game's story.
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My skills consist of prop art, modular kit building, trimsheeting, sculpting, material making, high-fidelity prop texturing, level design, foliage creation, rigging & animation for environments, and creating complex shader blends in Unreal Engine.

Skills

High-poly ModelingLow-poly ModelingDigital SculptingUV MappingTexture PaintingDigital Painting

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
RizomUV
RizomUV
Blender
Blender
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Unity
Unity
Maya
Maya
Jira
Jira
Houdini
Houdini

Experience

  • Environment Artist at Ruckus Games
    US
    May 2025 - Present

  • Teaching Assistant at Laguna College of Art and Design
    Laguna Beach, US
    January 2024 - May 2025

    Working with professors Donald Ott and Alexander Gonzalez to teach both sections of LCAD's "Modeling 4 Game 1" class, where I provide daily feedback, drawovers, and modeling demos on the class' online forum for students' work. I make sure to help students understand the fundamentals and industry-standard methods for modeling, optimizing, unwrapping and texturing.

  • 3D Environment Artist at TIMMY - LCAD Game Jam 2023
    Laguna Beach, US
    October 2023 - October 2023

    AWARDS: 1ST PLACE OVERALL - BEST GAME DESIGN - BEST USE OF THEME (Trick + Treat)

    Created all modular assets, textures, and worldbuilding for our game TIMMY, for LCAD'S annual 48-hour Game Jam with a team of 3 other artists.

    Abby Haslam - Characters & Rigging

    Boqian Liu - Soundtrack & Unity Programming

    Mikella Nuzen - Unity Programming

    https://wisterite.itch.io/timmy

  • 3D Tutor at Laguna College of Art and Design
    Laguna Beach, US
    August 2023 - May 2024

    Teaching students efficient and creative methods in modeling, optimizing, unwrapping, sculpting, texturing, material-making and modular world building to help them acquire industry-standard technical skills.

  • Fundamentals of Digital and Fine Arts Painting Teacher at 十万艺术
    Shanghai, China
    June 2020 - December 2020

  • Intern, Creative Division at BBDO CHINA
    Shanghai, China
    September 2020 - December 2020