Witches Den | Beyond Extent Team Challenge

Materials I made for the environment.

Materials I made for the environment.

Tileable stone ground - Healthy, Cracked and Muddy versions.

Tileable stone ground - Healthy, Cracked and Muddy versions.

4 tileable materials sharing one 2048x2048 texture space - Jade, Gold, Bone, Jewels

4 tileable materials sharing one 2048x2048 texture space - Jade, Gold, Bone, Jewels

Props I made for the scene.

Props I made for the scene.

Candle Sculpts in ZBrush

Candle Sculpts in ZBrush

Feather Sculpts in ZBrush, textured in Substance Painter

Feather Sculpts in ZBrush, textured in Substance Painter

Colour and trim detailing randomization on pots, depending on position in worldspace.

Feather randomization on garlands, depending on position in worldspace.

Swinging Garlands based off object pivot and WPO

Progress Gif

Progress Gif

I had the pleasure of working with a fantastic team of talented environment artists on Beyond Extent's Team Challenge "Witches Den". As a team, we decided to deviate away from typical 'witchy' genres and delved into Olmec spirituality and witchcraft. The duration of this project lasted 5 weeks, and I had the best time working with and learning from my teammates.

For this project, I worked on all the main environment materials, candles, pots, hanging garlands, firepit rocks, and implemented technical shader elements such as colour and mesh WPO randomization and swinging effects.

Go show some support to my team, and check out their fantastic portfolios:
https://www.artstation.com/alexandraserra
https://www.artstation.com/elizata
https://www.artstation.com/katsumie
https://www.artstation.com/janosan

Another huge thanks goes to Leo, for guiding me through the more complex technical shader implementations:
https://www.artstation.com/leolamat

Thank you to Timothy Dries for his great mentourship throughout this project, and to the entire Beyond Extent team for hosting this challenge!
https://www.artstation.com/timothydries