Colour and trim detailing randomization on pots, depending on position in worldspace.
Feather randomization on garlands, depending on position in worldspace.
Swinging Garlands based off object pivot and WPO
I had the pleasure of working with a fantastic team of talented environment artists on Beyond Extent's Team Challenge "Witches Den". As a team, we decided to deviate away from typical 'witchy' genres and delved into Olmec spirituality and witchcraft. The duration of this project lasted 5 weeks, and I had the best time working with and learning from my teammates.
For this project, I worked on all the main environment materials, candles, pots, hanging garlands, firepit rocks, and implemented technical shader elements such as colour and mesh WPO randomization and swinging effects.
Go show some support to my team, and check out their fantastic portfolios:
https://www.artstation.com/alexandraserra
https://www.artstation.com/elizata
https://www.artstation.com/katsumie
https://www.artstation.com/janosan
Another huge thanks goes to Leo, for guiding me through the more complex technical shader implementations:
https://www.artstation.com/leolamat
Thank you to Timothy Dries for his great mentourship throughout this project, and to the entire Beyond Extent team for hosting this challenge!
https://www.artstation.com/timothydries