Skull Slasher

Highpoly renders in ZBrush

Highpoly renders in ZBrush

Lowpoly Wireframes

Lowpoly Wireframes

UV Unwrap - 1 texture set

UV Unwrap - 1 texture set

Albedo Map - 4096 x 4096

Albedo Map - 4096 x 4096

Normal Map - 4096 x 4096

Normal Map - 4096 x 4096

Metallic Map - 4096 x 4096

Metallic Map - 4096 x 4096

Roughness Map - 4096 x 4096

Roughness Map - 4096 x 4096

Emissive Map - 4096 x 4096

Emissive Map - 4096 x 4096

Initial concept of this weapon - I took inspiration from multiple references and combined them into a gauntlet.

Initial concept of this weapon - I took inspiration from multiple references and combined them into a gauntlet.

My twist on the flame claws from Darksiders. I wanted to make a gauntlet-like handheld weapon fired by lava for heavy melee damage, but also served as armour.
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The highpoly was sculpted in ZBrush first, then baked down onto the low which was modeled in 3dsMax. Textures were done in Substance Painter on a 4098 x 4096 UV sheet, as were height stamps used for bolts and wiring. Rendered in Marmoset Toolbag 4.